A birthday present. This song is an electric power waltz. I really dig this music. It was endlessly fun to play and, like all the best stuff that comes to me, just felt… effortless.
This song is from my Greek Gods collection, but my brother wanted to use it for a fractal. I love this song. I could listen to it forever, I think.
This is great zoom to see in the dome. Musically it’s a little interesting for me because the piece doesn’t really GO anywhere. Which I find meditative or annoying, depending on mood. But it was fun to make.
Another new zoom. Calm and serene at the outset; this is how I feel at dawn.
My brother started a new fractal show in the planetarium in New Mexico. This new show will feature only zooms and music, and none of the talk. I have grand plans for this show in the future. For now, however, this is the new intro piece:
Here’s a new video for you. I now pretty much only compose in surround sound, but I squished it all together in a stereo mix for sharing online. Enjoy!
Yes, as official representatives of the Fractal Foundation, my brother and I are heading to FullDome UK 2011. Our 25 minute planetarium show – Fractals! – is being shown in Birmingham, then in Greece, Germany, Portugal, and Cyprus. Pretty big news, pretty wonderful.
Here’s a lo-res demo version of the show that will play in the full dome. Soon enough, if we’re all lucky, you’ll be able to catch this at a planetarium near you.
This makes three new fractal soundtracks in three days. Busy!
In terms of direction, Jonathan wanted me to make this one like a futuristic hypercomputer. Vaguely like Tron. I did this in the very early morning, thinking particularly of how damn cool it would be to have those laser light frisbees. And don’t even get me started on the light cycles…!
The 3D adventures continue! This animation felt quite classical, so my brother asked me to think in the direction of something baroque. I gave him this short quintet, for cello, violin, clarinet, english horn, and synthesizer.
The Fractal Foundation is gravitating into more and more 3D animations, which changes the audio relationship. I’m finding that the music has to be much more atmospheric and less based on specific moments or cues, as in the 2D zooms I’ve done before.